SM3 Renderer

Ok, I have my new GeForce 6800 GT, the latest beta of the DirectX 9.0c SDK, the latest beta of nVidia’s drivers (SM3 enabled). Let’s start!

I read many papers, watched some samples, I’m getting back in the 3D programming slowly as I spent the past month working on 3D Editor and game logic.

Few words come to my mind: Perspective Shadow Mapping, Parallax Mapping, Ambient Occlusion, HDR, and Deferred Shading.

The most critical part of the brainstorming was: should I go for the Deferred Shading?

I mean the whole technique is really appealing:

But:

Ok, let’s do it, the technique itself is so attractive to me, I have to try it out!