.net
Before C# 7.2 and .net core 2.1, you could improve .net performance with a good dose of conscious effort and relying on code read more...
It’s time to take a closer look at the code and find out the core mechanics of working with struct in C# 7.2 read more...
This is the first blog post of a series about understanding how to improve performances developing with .net core and C# 7.2.
Some read more...
Architecture
It is always a good thing to benefit from the point of view of others, things are never either black or white and to find read more...
3D Programming
I was working on something else (and took holidays), didn’t have the time to go back to the renderer until three weeks ago. read more...
I added Gamma Correction, bump/normal mapping, and Depth of Field.
I also fixed few bugs.
ScreenShots of Gamma Correction
It’s brighter where it should be, read more...
Parallax mapping is finished. The whole production pipeline is now ready for that technique. The 3D Studio MAX plugin now computes the read more...
Added projector texture for Point and Spot lights. A cube map is used for the Point Light and a 2D texture for read more...
Ok for some mysterious reasons using four MRTs can generate big slow down on the 6800. So I separated the render of read more...
I implemented Point Light shadows, soft shadows on spot lights. Soft shadows on point lights are still in progress, the result is not read more...
Perspective Shadow mapping is a real pain… I can’t get it work correctly, I’m putting the code on hold, and I’ll get read more...
Lost three days into a partition crash! Almost lost the 150gigs of data stored there, took more than a day to recover read more...
Implemented the spot light rendering. I have now the three basic types of light: directional, point and spot
Added a Gaussian filter read more...
I’ve programmed the routine to compute a texture storing the ambient occlusion of a given mesh. The result is as expected: great! (see the read more...
Not much, I made the renderer plug-able for our shaders, add a better lighting support (see screenshots).
I added a fourth Render Target. read more...
I’ve spent too much time the last few days to make D3DX working with Irion. The library is static, and doesn’t like our read more...
Ok, I have my new GeForce 6800 GT, the latest beta of the DirectX 9.0c SDK, the latest beta of nVidia’s drivers (SM3 enabled). Let’s read more...