.net
Before C# 7.2 and .net core 2.1, you could improve .net performance with a good dose of conscious effort and relying on code read more...
It’s time to take a closer look at the code and find out the core mechanics of working with struct in C# 7.2 read more...
This is the first blog post of a series about understanding how to improve performances developing with .net core and C# 7.2.
Some read more...
Architecture
It is always a good thing to benefit from the point of view of others, things are never either black or white and to find read more...
3D Programming
After a short break and holidays, let's resume the work on the renderer
Adding normal mapping, tone mapping to the renderer.
Parallax mapping is done, improving occlusion mapping
Projector based texure, parallax mapping are added to the renderer
weird things happening
Improved shadow mapping
Perspective Shadow mapping is a real pain… I can’t get it work correctly, I’m putting the code on hold, and I’ll get back read more...
Lost three days into a partition crash! Almost lost the 150gigs of data stored there, took more than a day to recover everything.
Adding basic shadow mapping
Adding precomputed, ray-based ambient occlusion
Improved deferred lighting
First glimps after 2 days of work
New hardware capabilities allows us to finally approach realtime 3d rendering with more realistic ambitions