Nockawa's Blog
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    Introduction of working with struct

    .net

    Introduction

    Before C# 7.2 and .net core 2.1, you could improve .net performance with a good dose of conscious effort and relying on code read more...

    04 April 2018

    Working with struct, a closer look

    .net

    Introduction

    It’s time to take a closer look at the code and find out the core mechanics of working with struct in C# 7.2 read more...

    03 April 2018

    How to optimize .net development using .net Core 2.1 and C# 7.2

    .net

    Forewords

    This is the first blog post of a series about understanding how to improve performances developing with .net core and C# 7.2.

    Some read more...

    02 April 2018

    Microservice or not microservice…

    Architecture

    It is always a good thing to benefit from the point of view of others, things are never either black or white and to find read more...

    28 January 2018

    Two months later…

    3D Programming

    After a short break and holidays, let's resume the work on the renderer

    19 October 2004

    New rendering features !

    3D Programming

    Adding normal mapping, tone mapping to the renderer.

    24 August 2004

    Parallax mapping, more ambient occlusion and stuffs

    3D Programming

    Parallax mapping is done, improving occlusion mapping

    16 August 2004

    More improvments…

    3D Programming

    Projector based texure, parallax mapping are added to the renderer

    10 August 2004

    Weird things and improvments

    3D Programming

    weird things happening

    04 August 2004

    Shadow mapping improvments

    3D Programming

    Improved shadow mapping

    03 August 2004

    Perspective Shadow Mapping

    3D Programming

    Perspective Shadow mapping is a real pain…
    I can’t get it work correctly, I’m putting the code on hold, and I’ll get back read more...

    30 July 2004

    Craaaaaaaaash!

    3D Programming

    Lost three days into a partition crash!
    Almost lost the 150gigs of data stored there, took more than a day to recover everything.

    read more...

    28 July 2004

    The beginning of shadow mapping

    3D Programming

    Adding basic shadow mapping

    23 July 2004

    Ambient occlusion: done!

    3D Programming

    Adding precomputed, ray-based ambient occlusion

    20 July 2004

    Updating the lighting

    3D Programming

    Improved deferred lighting

    19 July 2004

    First shot of the renderer

    3D Programming

    First glimps after 2 days of work

    17 July 2004

    SM3 Renderer

    3D Programming

    New hardware capabilities allows us to finally approach realtime 3d rendering with more realistic ambitions

    15 July 2004
    with by Loïc Baumann
    theme portfolYOU