Nockawa's Blog
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    Introduction of working with struct

    .net

    Introduction

    Before C# 7.2 and .net core 2.1, you could improve .net performance with a good dose of conscious effort and relying on code read more...

    04 April 2018

    Working with struct, a closer look

    .net

    Introduction

    It’s time to take a closer look at the code and find out the core mechanics of working with struct in C# 7.2 read more...

    03 April 2018

    How to optimize .net development using .net Core 2.1 and C# 7.2

    .net

    Forewords

    This is the first blog post of a series about understanding how to improve performances developing with .net core and C# 7.2.

    Some read more...

    02 April 2018

    Microservice or not microservice…

    Architecture

    It is always a good thing to benefit from the point of view of others, things are never either black or white and to find read more...

    28 January 2018

    Two months later…

    3D Programming

    I was working on something else (and took holidays), didn’t have the time to go back to the renderer until three weeks ago. read more...

    19 October 2004

    New rendering features !

    3D Programming

    I added Gamma Correction, bump/normal mapping, and Depth of Field.

    I also fixed few bugs.

    ScreenShots of Gamma Correction

    It’s brighter where it should be, read more...

    24 August 2004

    Parallax mapping, more ambient occlusion n’ stuffs

    3D Programming

    Parallax mapping is finished.
    The whole production pipeline is now ready for that technique. The 3D Studio MAX plugin now computes the read more...

    16 August 2004

    More improvments…

    3D Programming

    Added projector texture for Point and Spot lights.
    A cube map is used for the Point Light and a 2D texture for read more...

    10 August 2004

    Weird things and improvments

    3D Programming

    Ok for some mysterious reasons using four MRTs can generate big slow down on the 6800.
    So I separated the render of read more...

    04 August 2004

    Shadow mapping improvments

    3D Programming

    I implemented Point Light shadows, soft shadows on spot lights.
    Soft shadows on point lights are still in progress, the result is not read more...

    03 August 2004

    Perspective Shadow Mapping

    3D Programming

    Perspective Shadow mapping is a real pain…
    I can’t get it work correctly, I’m putting the code on hold, and I’ll get read more...

    30 July 2004

    Craaaaaaaaash!

    3D Programming

    Lost three days into a partition crash!
    Almost lost the 150gigs of data stored there, took more than a day to recover read more...

    28 July 2004

    The beginning of shadow mapping

    3D Programming

    Implemented the spot light rendering.
    I have now the three basic types of light: directional, point and spot

    Added a Gaussian filter read more...

    23 July 2004

    Ambient occlusion: done!

    3D Programming

    I’ve programmed the routine to compute a texture storing the ambient occlusion of a given mesh. The result is as expected: great! (see the read more...

    20 July 2004

    Updating the lighting

    3D Programming

    Not much, I made the renderer plug-able for our shaders, add a better lighting support (see screenshots).

    I added a fourth Render Target.
    read more...

    19 July 2004

    First shot of the renderer

    3D Programming

    I’ve spent too much time the last few days to make D3DX working with Irion.
    The library is static, and doesn’t like our read more...

    17 July 2004

    SM3 Renderer

    3D Programming

    Ok, I have my new GeForce 6800 GT, the latest beta of the DirectX 9.0c SDK, the latest beta of nVidia’s drivers (SM3 enabled). Let’s read more...

    15 July 2004
    with by Loïc Baumann
    theme portfolYOU